Even though a blog post was not needed for today, due to the presentations all week, I wanted to write a blog to not lose track of the numbering. Because there were no readings required for the week, I will instead write about my work with my De-volver project.
My group is de-volving the game Rogue Legacy, which, at first, did not seem like a big problem. But given its numerous similarities to RPG games and its seemingly incredible amount of randomized content, the devolution of the game has been slightly harder than previously expected. Although we have made a significant effort to break the game down to its bare-bones, while still retaining its original character, the game is still a somewhat complicated beast.
I am mostly responsible for writing the codified rule book for the game, and I worry that it is becoming too massive too quickly. Not that this is a problem really, as most Dungeons & Dragons-like games have huge, complicated rule books. I just want to make it a personal goal of mine to make the rule book as simple and easy-to-understand as possible. To ensure this, I plan on writing the rules in as simple, but detailed way as possible. To remedy the length issues that this may cause, I was also thinking about making a quick start guide that would be considerably shorter, and leverage the more extensive rule book as needed. This would hopefully allow new players to quickly get into the game, but also allow for multiple play-throughs to become more interesting and keep giving the player a better experience.