Because there were no required readings for the week, I thought I would once again give a small update on how my Devolver project was coming along.
After the Devolver test run a week ago, we learned that there were some things we needed to change about the game to make it simpler and easier to play. Throughout the week, the Okapiers as a group have been working on changing the statistic system, the class, trait, and spell cards, and the combat system.
We have been going through each statistic, and have either been simplifying them to work on d20 roles or removing/merging statistics in an effort to have a smaller, more concise list that is easier to follow and keep track of by the player.
We have totally decided to redo the class, trait, and spell card system, as the original, which conformed nicely to the actual video game, was way to slow to actually use. Instead of having separate cards for each class, trait, and spell, we are making new cards that merge these all into one, so the player need only draw three cards and choose one of the pre-made characters. What this loses in randomness and variety, it makes up for in speed and simplicity, which we decided was more valuable for the game format.
Finally, we decided to improve the combat system similarly to the character cards by attaching enemies directly to the Field cards, which removes the need to have a whole separate stack of Enemy cards and increases the speed of combat in general.
These were just some of the changes we have decided on to improve for the final version of the game.